
#include "nane/RenderSystem/TextureImpl_.h"

namespace nane 
{
    ////////////////////////////////////////////////////////////////////////////////////////////////
    Texture::Implementation::Implementation( RenderSystem::Implementation* _creator, ITexture* _interface, uint32 _width, uint32 _height )
        : SubSystemProductImpl<Texture::Implementation, RenderSystem::Implementation, ITexture*>( _creator, _interface )
        , width( _width )
        , height( _height )
        , lockCount( 0 )
    {
    }
    ////////////////////////////////////////////////////////////////////////////////////////////////
}   // namespace nane
